Competition for Venazuelan Pavillion at Expo '98 Lisbon
This proposal was based on the concept of reclaiming the characteristics of seas, rivers and oceans as a potential space for the future. Inside the pre-existing pavilion we wanted to show off the positive qualities of Venezuela’s sites via an abstract space. Conceptually, the project would reflect the encounters between different cultures through the connection of seas and rivers, rather than through discovery of an unknown land.
The general layout of this project established three types of interaction: a giant porch with a door simulating the flag of Venezuela; a short run through the exhibition for people who were short of time; and a long visit where every image and every audio visual presentation could be enjoyed. The first type of interaction was based on the kinetic technique developed by the Jesus Soto, and simulating a great waterfall that would serve not as a literal representation but as an abstract image. The door of the porch would represent the Venezuelan flag and be designed as a Venetian blind, whose oscillations would evoke the fluttering of a large flag. The porch would also house an inverted structure similar to an oil tower in order to pay tribute to Venezuela’s natural resource and its proper industrialization.
Once inside, an aluminum structure built as a scaffold would reveal a linear but concentric sweep where different information devices would be placed. The center space with a crystal floor would simulate the ocean’s depth and above this a giant map would show the distance between Venezuela and Portugal. Finally, an unexpected view would be provided of the base of the auditorium, which would appear to be floating like the bow of a fishing boat. This final space would be crystalloid in character and surrounded by screens that would support the above-mentioned scaffolds. The simultaneous nature of the events occurring in this area would evoke the quality of the bottom of the ocean.